ABOUT
About Stella Jacob
Working across games, video, and interactive and immersive installations, she develops projects at the intersection of contemporary art, game design, and digital cultures. Her work has been presented internationally at institutions, festivals, and exhibitions including incoming Biennale Elektra (CA), Boston CyberArts (US), Festival ZERØ1 (FR), Future Game (PT), Amaze Berlin (DE), and Octobre Numérique (FR).
She holds degrees in art history from Sorbonne University and game design from Gobelins and Cnam-Enjmin and spent five years working in virtual reality at Diversion. She was the interactive designer for ASTRA, a mixed-reality experience produced by Atlas V, presented at SXSW and Venice Immersive 2024.
She taught game design at ENSAD and still lectures on technology ethics and digital cultures. She is a jury member for the CNC's Immersive Creation program, a member of the Distraction collective, and co-founder of Medulla studio.
Virtual Reality
Video Games
Contemporary Arts
Affiliations
Distractioncollective member
Exhibitions
2026, *Aller* toucher de l'herbe (finissage), cur. Timothée Perron, le 6B, Saint-Denis (FR)
2026, Diversion x Distraction, cur. Paul Bouchard, Paris (FR)
2026, Game Art Experience / Nuit Blanche, Jardin des Traverses, Paris (FR)
2026 Peinture Jaune, exposition ludique, ULLAN, Metz (FR)
2026, Speed Show, cur. Aram Bartholl & Hugo du Plessix, Avant-Galerie Vossen x MILK, Paris (FR)
2026, Festival ZERØ1, Théâtre La Coursive - Scène Nationale, La Rochelle (FR)
2026, Portes Ouvertes, FAN de Rosny, Rosny (FR)
2025, Future Game, cur. Joana Miranda, Braga Media Arts x Gneration, Braga (PT)
2025, Tiers-image / Octobre Numérique, Vincent Moncho x Guillaume Pascale (curators), Arles (FR)
2025, Distraction’s inferno, After Hours, Paris (FR)
2025, Comfort Me, cur. Vincent Moulinet, Amaze x Panke Culture, Berlin (DE)
2025, JUMBOTRON, cur. Salomé Fau & Camille Martin, Art.238Bis x Une Folle Époque, La Rochelle (FR)
2024, Me & Who?, cur. Cami Rousseau x TLN Hybrid, Le Port des Créateurs, Toulon (FR)
2024, Game Session Distraction, cur. Emma Brisot, Confort Mental, Paris (FR)
2024, Cookie Collective Compilation, cur. Cookie Collective, Doc, Paris (FR)
2023, Fubar 2K23 Exhibition, cur. Fubar collective, /’fu:bar/, Zagreb (CR)
2022, Opening, cur. Teena Lange, Spektrum, Rumelange - Luxembourg (LU)
2022, This is not a Video Game, Gaîté Lyrique, Paris (FR)
2020, Quarantaine.fun, cur. Eloi et Paulo Gatabase, Carbone 17, Aubervilliers (FR)
Residencies
2025, Agora XR Lab, Thessaloniki (GR)
2024, TLN Hybrid, Le Port des Créateurs, Toulon (FR)
2023, Résidence Evil II, l’Abri, Geneva (CH)
2022, Spektrum, Rumelange (LU)
2022, Fisheye Immersive, Arles (FR)
Selected Press
| 2026, Revue Immersion #9, Collectif Distraction les fausses affordances, Paris 2026, KillScreen, A game tower crowned Diversion's tenth anniversary in Paris, Los Angelest |
| 2025, Revue Immediats, Semaine 41.25 (no. 512) | Faire Monde | Octobre numérique, Arles
2025, VRAL, From the attention economy to collective distraction, Italy |
Lectures, Teaching
Sciences Po · Immersive art lecture
La Sorbonne · Immersive ecosystem
Services
Game direction
Game design
Interactive design
Artistic direction
UX design
Creative producing
Project management
Ecosystem knowledge
Financing
Curation
Selected Clients
Albyon
Mycelium
Pierre Moulin
Tamanoir
IKO
SODEC
Diversion
Universciences
Lucid Realities / Unframed
Goethe Institute Portugal
XR Must
Contact
France
@stellaykv